← Agentic Systems
Agentic Systems · Reading path · 7 pieces

Testing 3D materials, motion and simulation

Start with a delivered assembly, or choose a pair of articles on materials, motion or simulation. Each pair explains a check and the limits of its evidence.

  1. The shared scene

    Accepting Agent-Generated 3D Part 2 of 5

    The 70 mm Gap Our Review Would Have Missed

    Inspect the delivered assembly and the 70 mm gap its producer caught between saved frames. This is the shared example behind the focused checks.

  2. Materials and textures

    Accepting Agent-Generated 3D Part 3 of 5

    Checking Material Delivery in Agent-Generated 3D

    Check bindings, dependencies and decoding, and reproduce a reader bug that falsely accepted missing textures.

  3. A Texture Pass Covers Only the Pixels It Compared

    After the files load, define which pixels must match and what rendered appearance still needs review.

  4. Motion and connections

    Accepting Agent-Generated 3D Part 4 of 5

    Checking Motion in Agent-Generated 3D

    Check duration and positions in elapsed seconds, including a clock-rate change that an earlier contract accepted.

  5. Checking Whether a Moving Connection Stays Together

    Extend position checks to attachment between moving parts, and see why the sampling schedule belongs in the result.

  6. Physics and simulation evidence

    Accepting Agent-Generated 3D Part 5 of 5

    Evaluating Physics Configuration and Simulated Behavior

    Separate valid physics configuration from behavior that meets the task, including solver sensitivity and assumed friction.

  7. When a Simulation Result Can Count as Evidence

    Tie a runtime trace to the saved scene, then use the brief to decide whether a measured slide calls for repair.