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Simulation & Digital Twins · 3 reading paths

From evidence to a usable twin

Three paths through camera reconstruction, the work of turning it into a usable visual twin, and the Omniverse platform changes behind interactive OpenUSD applications.

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Writing Untangle 10 min read

NVIDIA's Hardware Line Looks Like a Catalog. It's One Architecture in Many Boxes.

People keep asking me a version of the same question: what NVIDIA hardware should I be thinking about for a digital twin, from a developer build at my desk all the way to production? I always had an answer but no clean model behind it, just a pile of product names, three of which are confusingly all called DGX. So I built the model I wanted: NVIDIA develops one architecture family a year and expresses it across many kinds of computer, from a gaming card to a liquid-cooled rack. These are my rough notes, in case you're coming at it from the software side and asking the same thing.

Project Build Note 13 min read

Testing the Robot Training Loop I Drew

A month ago I drew a five-stage loop for a robot training center and admitted most of it was an educated guess I hadn't tested. So I built the loop as a real, orchestrated pipeline on one GPU and carried two tasks around it — a pole that balances by trial and error, and a Franka arm that learns to stack cubes by copying demonstrations. This is the environment, the stack, the architecture, and what actually ran. Part 1 of two.

Writing Untangle 5 min read

The Omniverse Licensing Change You Might Have Missed

Since May 2026, Omniverse is free for production, not just development. It's a clean, sensible change, but it landed quietly, and I keep meeting customers and partners who don't know it happened yet. The paid-production requirement is gone; the license and optional enterprise support remain.